Players who are interested in checking out Dragon Ball FighterZ now have more than enough incentive to, as it's a whole new ballgame now. Her counter super also drains one bar from the opponent and now can be properly followed up with Ultimate Z Change. Videl's Dodge mechanic now has a follow-up knee strike, which is invincible. Mid-air Blazing Storm now starts faster and hits farther the longer the input is held. Their claw attacks are also faster and hit farther. Nappa's H Saibamen now have projectile and assist immunity. Level 5 allows him to reverse beat combos, and Level 7 allows Gohan to cancel special moves into other special moves. Level 3 gives him access to a double air-dash, similar to Gogeta (SS4). Gohan (Adult)'s Potential Unleashed now has additional benefits for reaching specific levels. Additionally, the timer for Golden Frieza now resets if he is tagged out or defeats the point character. He can now also follow a grounded Kamehameha with Super Dash.įrieza's Down H no longer has projectile property, allowing him to finally Down H characters like Broly. His Down M finally has a faster start-up and further reach, something many longtime fans had been asking for. Goku (Super Saiyan) also got some much-needed adjustments after some previous nerfs. He also gains an air-dash/teleport while flying, and his standing Ki Attack will now hit crouching opponents. Zamasu's Flight mechanic is now much longer, faster and can be canceled into from all of his special attacks. Goku Black also got a new move with Down S, a jumping Ki Attack that leaves him with advantage. Additionally, his Fierce God Kick resets his Super Dash on hit, allowing him to have unique combo extensions, and many of his normal moves have faster start-up and increased distance. Goku Black's Holy Light Grenade is now a reversal, allowing him to power through enemy pressure.
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Right out the gate, though, characters like Goku Black and Zamasu got some long-overdue improvements. Related: Dragon Ball Z: The Saiyan Saga's 5 Most Stunning Plot Twists What Are FighterZ's Biggest Character Changes? This change means that players can execute a "float" or "fast fall" to further mix up the opponent.
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If players have only one character left and initiate a combo against an enemy, Sparking will not run out until after the combo finishes.īeing put airborne from special moves now gives players the normal options they'd get as if they high jumped, something that should greatly assist players who main fighters like Goku Black or Cell. Sparking Blast also got a huge buff, and now no longer runs out when damaging a character while solo. The Post Ki Charge Dragon Rush will go significantly farther than a standard Dragon Rush, so players could use it as a surprise attack. Additionally, players will be able to Dragon Rush out of Ki Charge. Ki charge now has more application, as it can now deflect projectiles at the start of the animation. This will help players escape pressure more easily but at 2 bars of meter, it's a costly escape. Guard Canceling in the air is a bit safer and can keep the opposition guessing, but it can still be punished on block. The second defensive option is Guard Cancel Vanish, which is performed by pressing Back, M + H during blockstun. Players now have the ability to Guard Cancel in the air, whereas previously they could only Guard Cancel on the ground. The patch also includes two new defensive options. Additionally, tagging in does not cost any additional meter. Players can tag in their assist on hit or block, allowing for new combo routes and blockstring extensions.
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First and foremost is the ability for players to Z Change after performing a special move. The biggest changes will completely change how players approach combos and neutral.